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Ninjutsu Guide

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Ninjutsu Guide

Post by FD Admin on Sun May 22, 2016 5:10 pm


Ninjutsu (lit. "Ninja Techniques") refers to almost any technique that allows the user to do something that they otherwise would be incapable of doing, including, but not limited to, manipulation of elements, transformation, and even aiding the ninja in evading attacks. Arguably one of, if not the, most common aptitudes, its flexibility makes it incredibly useful to have, even at lower levels.

Although by Naruto canon standards, Ninjutsu also encompasses medical ninjutsu and includes barrier and space-time ninjutsu, for the sake of simplicity, these things will be considered and covered separately.

Ninjutsu comes in two basic forms: Non-elemental and elemental ninjutsu.

  • Non-elemental ninjutsu are things that vary the most in both purpose and execution. Non-elemental ninjutsu includes transformation, substitution, shadow clones, and even the chakra string technique used for puppetry. They are rarely used for offensive purposes outside of the chakra string technique. Their primary purpose is utility. Barriers are not inherently included as a part of ninjutsu for simplicity's sake - barrier techniques can only be acquired through the appropriate profession.
  • Elemental ninjutsu are, just as they sound, techniques with an elemental basis. The five basic elements are Katon (Fire), Suiton (Water), Doton (Earth), Raiton (Lightning), and Fuuton (Wind). There are also advanced elements that are created by combining basic elemental chakra types, but these are most commonly (not always) a result of a bloodline, or Kekkei Genkai.

For elemental ninjutsu, the damage at each rank varies based on the element as described above. Each element has a particular damage "type" associated with it: Katon and Raiton cause burns, Suiton and Doton cause blunt damage (one can suffocate opponents using water as well), Raiton can cause numbing, and Fuuton utilizes cutting power. The higher the rank of the technique, the worse the burns, the more severe the blunt damage, and the deeper the cuts.

Shape Transformation

Shape transformation refers to controlling the form of chakra (think actual shapes) as well as its movement and potency. For example, the Rasengan technique is purely shape transformation - the chakra is confined within a spherical space, and is spun around within that space. This is where it derives its power. Although this is a far different example, when a jinchuuriki takes on one of the "bijuu forms" and utilizing their tailed beast's chakra, the shape they take is the beast's chakra forming around them in the shape of that beast. Simpler examples include dragon-shaped fireballs, whirlpools, and even earthen domes. Although there is also nature transformation applies to the chakra, it's the shape transformation that results in the techniques forming and moving in those ways.

Nature Transformation

As the name implies, nature transformation deals with changing the nature of the chakra, which is most commonly in the form of the five basic elements.

As with most things regarding elements, certain elements are weak against or overpower other elements. In the realm of Naruto, most of these are common sense, but it's important to ensure you're aware of these elemental advantages and disadvantages to avoid making (potentially fatal) mistakes in combat.

  • Fire (Katon) is strong against Wind but weak against Water
  • Wind (Fuuton) is strong against Lightning but weak against Fire
  • Lightning (Raiton) is strong against Earth but weak against Wind
  • Earth (Doton) is strong against Water but weak against Lightning
  • Water (Suiton) is strong against Fire but weak against Earth

When a technique clashes with another technique of equal power, but one has a nature advantage, the one with the "superior" nature will prevail and break through, following its intended path. But even if a technique is of an "inferior" nature, if powerful enough it can overpower a technique of "superior" nature. For example, a huge lightning storm (A-Rank) could easily overpower a small gust of wind (C-Rank).

When two techniques of equal power and the same nature clash, they will cancel each other out. However, if one technique is stronger (higher ranked) than the other, the stronger technique will not only power through the weaker technique, but it will absorb the weaker technique and grow stronger.

With respect to this section of the guide:

  • C-Rank and below - “Weak”
  • B-Rank - “average”
  • A/S-Rank - “strong/powerful”

However, do keep in mind the functions of a technique - an A-Rank technique that is high rank due to shape transformation might not have as much brute strength as a B-Rank technique that is purely power with little to no shape transformation.

Combined Nature Transformation

More commonly referred to as advanced elements, combined nature transformations occur when a technique uses two or three basic natures simultaneously to create a completely new nature with unique properties that wouldn't otherwise exist, such as Boil release.

There are known advanced elements (ones shown in canon), but you can create your own provided the basic element composition makes sense. However, in cases where you cannot come up with a logical combination, please contact a systems staff member to discuss possible alternatives.

Canon advanced releases are as follows:

  • Ice Release (Hyōton/Hyoton) - Created by combining Water and Wind
  • Wood Release (Mokuton) - Created by combining Earth and Water.
  • Lava Release (Yōton/Yoton) - Created by combining Earth and Fire.
  • Storm Release (Ranton) - Created by combining Lightning and Water.
  • Boil Release (Futton) - Created by combining Fire and Water.
  • Steam Release (Futton) - Created by combining Fire and Water.
  • Explosion Release (Bakuton) - Created by combining Earth and Lightning.
  • Scorch Release (Shakuton) - Created by combining Fire and Wind.
  • Magnet Release (Jiton) - Created by combining Earth and Wind.
  • Dust Release (Jinton) - Created by combining Earth, Fire, and Wind.

Techniques from filler material that would normally be classified as advanced elements (such as Crystal and Steel Release) but don't have known nature combinations are only listed in the Abilities Databook. While still listed in the match-up table below, these are not all available through staff-made clans (but unless otherwise specified, you’re free to create custom clans for them).

Dust Release is only available as an Ability and is limited like all other non-bloodline advanced elements.

Although technically, in canon, Steam and Boil are two different uses of the same thing (Boil), it’s much simpler to separate them rather than try to police which kind of Boil is used.

In canon, using combined nature transformations requires a kekkei genkai (two elements) or a kekkei touta (three elements). While on Fighting Dreamers this is true for the most part, it is possible to create a custom advanced element (within reason) if you choose to create a character without a clan/kekkei genkai or a bijuu. However, in the interest of maintaining a level of exclusivity, only 2 non-clan/non-jinchuuriki characters can possess the same advanced elemental nature at any given time, and you cannot use any clan techniques (if applicable) without being taught these techniques through roleplay by a member of the appropriate clan. In the case of elements that are also used by jinchuuriki, you cannot learn jinchuuriki-exclusive techniques. Please see the Banned & Limited list for exceptions and exclusion.

Should you go on an unannounced extended hiatus, and there is a "waiting list" of people wishing to access that element, you will lose your spot and must re-work your character without the element should you return and there are no available spots. If this is the case, you will be refunded the costs of your techniques and any points you put into your ability trait so that you can re-use them for something else.

Yin and Yang

Aside from the five basic elemental nature transformations, there are two other chakra natures - Yin and Yang. While they aren't natures in the traditional sense, they are the source of all non-elemental techniques, including genjutsu, medical ninjutsu, and other techniques that are classified as ninjutsu without any elements.

  • Yin Release (Inton) is the basis of spiritual energy and imagination.
  • Yang Release (Yōton) is the basis of physical energy and vitality.

On Fighting Dreamers, while knowledge of Yin and Yang chakras exists, conscious manipulation of these natures is limited to the basic applications, such as those techniques in the databook (and genjutsu is known to be yin release). Neither (currently) have specific applications outside of that.

Custom Ninjutsu Creation

When creating custom ninjutsu, use the following template:

Name: What is the jutsu called? You aren’t required to use a japanese name, but if you do, please include an english variant as well.
Rank: Self-explanatory - please see the Jutsu Guide for details.
Type: Ninjutsu
Element: List the element, or N/A if there is none.
Hand Seals: See the Jutsu Guide for details.
Range: See the Jutsu Guide for details.
Restrictions: Are there any restrictions for this jutsu’s use?
Description: Describe the jutsu as thoroughly as necessary.
Chakra Cost: See the Jutsu Guide for details.

[b]Hand Seals:[/b]
[b]Chakra Cost:[/b]


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